Documentation
Campaign Stages
Track how your world changes over the course of a campaign.
What Are Stages?
A stage is a named snapshot of your map at a specific point in the campaign. You can have multiple stages on one map — for example: Before the War, Year 3 — Occupation, After the Treaty. Each stage stores its own territory configuration and auto-stylized image.
Stages are displayed in the Stage Bar at the top of the map editor. Click any stage to switch to it. The map updates immediately to show that stage's state.
Creating a Stage
Click + Add Stage in the Stage Bar. Give it a name — typically the in-world date, a campaign arc name, or a descriptor like "Post-Siege". The new stage starts as a copy of the current stage, so your existing territories carry over.
Edit the new stage independently: redraw borders, rename territories, update faction colors, and apply a new auto-style if the visual mood has changed. Changes to one stage do not affect other stages.
Frequently Asked Questions
- Can I reorder stages?
- Yes. Drag stages in the Stage Bar to reorder them. The order affects how they're displayed but has no effect on the map data.
- Can I delete a stage?
- Yes. Right-click a stage in the Stage Bar and choose Delete. This is permanent — deleted stages cannot be recovered. A map must always have at least one stage.
- Does each stage use a separate auto-style credit?
- Yes. Auto-stylizing a stage costs one credit regardless of how many other stages exist on the map. If you want all stages to look similar, stylize the first one, note the prompt, and reuse it on subsequent stages.